Classes

Human-fighter

The fighter is the first choice for fighting battles. The fighter prefers melee. The fighter's focus is on the physical attack power, but don't let it fool you. You need a certain number of Mana Points (MP) to unleash the fighting special abilities of the fighter.

Characteristics:

-Widest variety of weapons available
-Powerful physical attacks
-Front front fighter
-+ 1 strength (str) per level
Nordein Warrior

Like the fighter, the Warrior is a powerful ally in fighting battles. The warrior prefers melee. The warrior's focus lies in the physical attack power, his advantage on his strength. However, you need a certain number of Mana points (MP) to unleash the warring special abilities of the warrior.

Characteristics:

-Greatest diversity of available weapons
-Powerful physical attacks
-Front fighter
-+ 1 strength (str) per level
Human-Defender


The defender is a tank, he automatically pulls attacks on himself. Defenders have a great endurance and strength to give them great qualities. They always stand firm. Unlike the fighters, the defenders can easily record with multiple opponents at the same time. Defenders also have the ability to provoke enemies to attack. This is a useful property if you are within a group.

Characteristics:

-Use shields, Mallets and blunt weapons
-Great vitality and stamina
-First in the fight
-+ 1 defense (Def) per level

Nordein – Guardian


The guard is an armored warrior. Guards have a great endurance and impact power, which gives them great qualities of the participants. They always stand firm. Watchers can easily record with multiple opponents at the same time. They also have the ability to provoke enemies to attack. This is a useful property if you are within a group.

Characteristics:

-Use shields, Mallets and blunt weapons
-Great vitality and stamina
-First in the fight
-+ 1 defense (Def) per level
Human – Priest


Relying on the spiritual nature of the people, the priest is a healer. The priest uses healing magic to keep herself or allies in health during the fight. Priests can revive dead, which is an extremely useful ability to mobilize fallen comrades again. Priests also have a great resistance to magic attacks, which makes them a threat to pagans.

Characteristics:

-Powerful healing powers
-Ability to transform allies into powerful monsters
-Ability to turn enemies into harmless animals.
-+ 1 Wisdom (Wis) per level
Vail-Oracle

Like the priest among humans, the Oracle relies on the spiritual nature of Vail to heal allies. They can resurrect dead, which is an extremely useful ability to actively participate in the battle with fallen combatants, especially when ultimate players are in the game. Oracles also have a great resistance to magic attacks, which makes them a threat to any magician.

Characteristics:

-Powerful healing powers
-Ability to transform allies into powerful monsters
-Ability to turn enemies into harmless animals
-+ 1 Wisdom (Wis) per level
Elf-Ranger

The ranger uses his knowledge of the forest and the wilderness to merge with the surroundings. Stealth and deception are the hallmarks of a good ranger. Hiding and dodging are among the martial species of the ranger. Ranger can camouflage themselves as harmless creatures to intensify their stealth.

Characteristics:

-Uses short blades and claw weapons
-High evasion capability
-Stealth and obfuscation
-+ 1 Skill (Dex) per level
Vail-Assassin

The Union's response to the Ranger is the assassin. Like the ranger, stealth and deceit are the hallmarks of a good assassin. Hiding and dodging also belong to his arts. Assassins know how to beat some monsters. Disguising as a harmless creature, or taking the form of an opponent, is an easy thing for assassins.

Characteristics:

-Uses short blades and claw weapons
-High evasion capability
-Stealth and obfuscation
-+ 1 Skill (Dex) per level
Elf-Archer

Since they can attack from a distance, The Archers can protect themselves from injuries. Archers use their remote attacks to wound and slow the enemy as well as mitigate or halt their attacks. Special abilities allow The Archers to rain down on their targets literally arrows. In addition, archers have the luck on their side, which helps them to land more critical hits in the fight.

Characteristics:

-Use of bows, crossbows, throwing skewers and short swords
-Distance attacks
-High Accuracy
-+ 1 Luck (LUC) per level
Nordein-Hunter

Hunters use their remote attacks to wound and slow the enemy, or to mitigate and halt their attacks. Hunters are at a safe distance from the fray and should stay away from the front. Their special abilities allow the hunters to literally rain down arrows on their targets. Hunters have the luck on their side, which enables them to land more critical hits than most other classes.

Characteristics:

-Use of bows, crossbows, throwing skewers and short swords
-Distance attacks
-High Accuracy
-+ 1 Luck (LUC) per level
Elf – Mage

One of the characteristics of the elven race is that they are streamed by magic. No other class shows this as vividly as the Mage. Whether he takes one or more enemies to the target from near or far, the Mages uses the power of magic to destroy his enemies. The ability to use the power of fire, water, earth and wind makes the Mage a serious adversary.

Characteristics:

-Intimidating attacks
-target-oriented or nationwide attacks
-+ 1 Intelligence (INT) per level
Vail-Pagan
By channeling spiritual powers, the Pagan can unleash powerful, magical attacks. The Pagan uses spiritual magic to destroy its adversaries, whether from near or far, whether it is one or whether it is many. His ability to harness the natural elements of fire, water, earth and wind makes the gentiles a serious enemy.

Characteristics:

-Intimidating Magic
-target-oriented or nationwide attacks
-+ 1 Intelligence (INT)per level

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