Blessing of the Goddess

What makes Shaiya unique is the PVP blessing system. The higher this blessing of the goddess,
The more perks your goddess gives you:
-Faster regeneration of LP/MP/AP (very important)
-Loss of EP is reduced (from 50% blessing no loss of EP anymore)
-Higher socket chances of Lapis
-Lower Reperaturkosten (negligible)
-Reduced cool-down times of objects (potions,…)
-Bonus on all attributes (not visible but noticeable)

System

The blessing is greatly influenced by four different things:

-Proelium Relic in 15 PvP
-Cantabilian Relic in the 30s PvP
-Flagrans-, Lucifera-, medius-, Inferus-, Remition-, Entis-, heres-altar in the 60s PvP
-Number of enemies killed in PvP
-Altars in Canos Illium

If all 9 altars belong to a faction, they will receive the blessing of the goddess for 5 min with all
Possible perks and the opposing faction for 5 min “nil-bless “, so no bonuses.
Then all altars except Entis (light) and Heres (wrath) are set to neutral. The same can happen
If a faction is particularly successful in PvP and the blessing gradually increases to the maximum.

The current occupation of the altars can be at the colors:
-Violet-> neutral
-Pink-> Covenant of Wrath
-Green-> Alliance of Light

Or as a notice in the status window:
-X-Altar has been destroyed-> Opposing faction has conquered the altar X
-X-Altar destroyed-> own faction has conquered the Atlar x
Conquest
Taking the relics in the 15 & 30s PvP is relatively easy when you
From the guards ‘ debuffs and the relic–> Knock it off–> ready.
The conquest of the Sixties altar, however, should be associated with a little tactic for normal players
As compared to the other two altars, they consist of 4 element ides and 1 altar.
Step 1: elimination/distraction of 4 annoying guards near the water-Ides
2nd Step: Destruction of the water-ides (otherwise heals the altar very quickly)
3rd Step: Destruction of the altar
-> The better your gear/mode/level/group the less steps you need to make

Notes

-Altars of the opposing faction are much harder to conquer than neutral altars
-Minimum requirements for taking an altar are lvl 58 + and a high damage rate
-Altars have a heal-Aggro, i.e. if you have a priest who heals you, then
They must never heal you completely, otherwise he will pull aggro and the altar for distance reasons
Resets (like normal monsters that you dragged too far and then run back)

Reward

Upon successful conquest of the altar, your faction will have a certain amount of blessing
Which is reflected in the right bar by an increase in the bar. Furthermore
Dropping of often holy water and very seldom wrath of the king.

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