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SYUS Skills Assassins /Rangers

 SkillLevelSkill Points neededAvailable EMAvailable UMCool DownMagicDistanceDescription
Strength Training St. 122✓✓---Attack Power is increased by 15. Skill is character-bound.
StrengthTraining St. 2102✓✓---Attack Power is increased by 25. Skill is character-bound.
StrengthTraining St. 3182✓✓--- Attack Power is increased by 35. Skill is character-bound.
Strength Training St. 4262✓✓---Attack Power is increased by 40. Skill is character-bound.
Strength Training St. 5342✓✓---Attack Power is increased by 55. Skill is character-bound.
Strength Training St. 6422✓✓---Attack Power is increased by 70. Skill is character-bound.
Strength Training St. 7502✓✓---Attack Power is increased by 85. Skill is character-bound.
Strength Training St. 8582✓✓---Attack Power is increased by 105. Skill is character-bound.
Strength Training St. 9662✓✓---Attack Power is increased by 195. Skill is character-bound..
Strength Training St. 10742✓✓---Attack Power is increased by 300. Skill is character-bound.
Rogue Weapons Knowledge St. 152✓✓---Increases Attack Power by 35 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons Knowledge St. 2152✓✓---Increases Attack Power by 67 if a Fist Weapon or Reverse Sword is equipped
Rogue Weapons Knowledge St. 3252✓✓---Increases Attack Power by 78 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons Knowledge St. 4352✓✓---Increases Attack Power by 110 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons Knowledge St. 5452✓✓---Increases Attack Power by 150 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons Knowledge St. 6552✓✓---Increases Attack Power by 192 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons KnowledgeSt. 7652✓✓---Increases Attack Power by 395 if a Fist Weapon or Reverse Sword is equipped.
Rogue Weapons Knowledge St. 8752✓✓---Increases Attack Power by 700 if a Fist Weapon or Reverse Sword is equipped.
Tranquility St. 6--✓✓---Passive ability. Allows 35% of your HP, MP, and SP to be regenerated every three seconds during a break.
Evasion Training Lv183✓✓---Increases evasive rate against physical attacks by 9.
Evasion Training Lv2163✓✓---Increases evasive rate against physical attacks by 13.
Evasion Training Lv3243✓✓---Increases evasive rate against physical attacks by 17.
Evasion Training Lv4323✓✓---Increases evasive rate against physical attacks by 21.
Evasion Training Lv5403✓✓---Increases evasive rate against physical attacks by 25.
Evasion Training Lv6483✓✓---Increases evasive rate against physical attacks by 29.
Interpretation St. 1--✓✓---Passive Fähigkeit. Allows to understand about 30% of the statements of the opposing faction.
Interpretation St. 222-✓✓---Passive Ability.
Allows to understand about 60% of the statements of the opposing faction.
Interpretation St. 351-✓✓---Passive ability. Allows to understand any statements of the opposing faction.
Rogue Weapons
Mastery Lvl 1
143✓✓---Increases attack speed when a fist or reverse sword is equipped.
Rogue Weapons
Mastery Lvl 2
293✓✓---Increases attack speed when a fist or reverse sword is equipped.
Spy Bug Lvl 1150✓✓--30mCan display the metabolism of the selected player for 3 minutes.
Disguise St. 1150✓✓300s4s40mPlayers disguise themselves as members of the enemy faction at low level for 3 minutes. Automatically exits as soon as a fight starts.
Disguise St. 2300✓✓290s3.75s40mPlayers disguise themselves as members of the enemy faction at low level for 3 minutes. Automatically exits as soon as a fight starts.
Disguise St. 3800✓✓280s3.5s40mPlayers disguise themselves as members of the enemy faction at low level for 3 minutes. Automatically exits as soon as a fight starts.
Scouting Lvl1300✓✓60s-36mAllows you to view extended details about the selected destination for 15 seconds.
Transformation St. 1420✓✓300s4s40mTurns the player into the selected monster for 1 minute. Automatically exits as soon as a fight starts. The player cannot transform into a lower-level monster.
Transformation St. 2560✓✓290s3.75s40mTurns the player into the selected monster for 1 minute. Automatically exits as soon as a fight starts. The player cannot transform into a lower-level monster.
Transformation St. 3700✓✓280s3.5s40mTurns the player into the selected monster for 1 minute. Automatically exits as soon as a fight starts. The player cannot transform into a lower-level monster.
Akma-Training St. 1684✓✓---Increases the STR by 4% of the existing Dex.
Akma-Training St. 2714✓✓---Increases the STR by 5% of the existing Dex.
Akma-Training St. 3744✓✓---Increases the STR by 10% of the existing Dex.
Akma-Training St. 4774✓✓---Increases the STR by 20% of the existing Dex.
lvl = Level
Pt = Point
CD = Cooldown
Zz = Magic
Entf. =Distance

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SYUS Skills Assassin/Rangers

 SkilllvlPtEMUMCDMagicDistanceDescription
Town Portal St. 120✓✓10s10s-A spell to return to the city from remote areas. Take you to the nearest city within 10 seconds.
Town Portal St. 2100✓✓10s9s-A spell to return to the city from remote areas. Take you to the nearest city within 9 seconds.
Town Portal St. 3200✓✓10s8s-A spell to return to the city from remote areas. Take you to the nearest city within 8 seconds.
Town Portal St. 4300✓✓10s7s-A spell to return to the city from remote areas. Take you to the nearest city within 7 seconds.
Dance of Death Lv182✓✓180s--Introduces the Dance of Death for 8 seconds, allowing the user to use all skills instantly without being bound by combo restrictions.
Dance of Death Lv2232✓✓160s--Introduces the Dance of Death for 9 seconds, allowing the user to use all skills instantly without being bound by combo restrictions.
Dance of Death Lv3382✓✓140s--Introduces the Dance of Death for 10 seconds, allowing the user to use all skills instantly without being bound by combo restrictions.
Dance of Death Lv 4532✓✓120s--Introduces the Dance of Death for 11 seconds, allowing the user to use all skills instantly without being bound by combo restrictions.
Dance of Death Lv5682✓✓100s--Introduces the Dance of Death for 12 seconds, allowing the user to use all skills instantly without being bound by combo restrictions.
Sprinter St. 1103✓✓300s--Increases the movement speed for 60 seconds. Cannot be used in combination with stealth, obfuscation or transformation.
Sprinter St. 2303✓✓240s--Increases the movement speed for 80 seconds. Cannot be used in combination with stealth, obfuscation or transformation.
Sprinter St. 3503✓✓180s--Increases the movement speed for 100 seconds. Cannot be used in combination with stealth, obfuscation or transformation.
Sprinter St. 4703✓✓120s--Increases the movement speed for 120 seconds. Cannot be used in combination with stealth, obfuscation or transformation.
Flash Attack Lv1104X✓360s--Increases attack speed by 1 for 30 seconds.
Flash Attack Lv 2264X✓330s--Increases attack speed by 1 for 35 seconds.
Flash Attack Lv 3424X✓300s--Increases attack speed by 1 for 40 seconds..
Flash Attack Lv 4584X✓270s--Increases attack speed by 1 for 45 seconds.
Flash Attack Lv5744X✓240s--Increases attack speed by 1 for 50 seconds.
Potential Force Lv1133✓✓---Increases magic resistance by 20 seconds for 30 seconds and 70 for critical damage. Automatically triggered at an HP stock of less than 10%.
Potential Force Lv2273✓✓---Increases magic resistance by 30 seconds and critical damage chance by 80. Automatically triggered at an HP stock of less than 10%.
Potential Force Lv3583✓✓---Increases magic resistance by 40 for 30 seconds and 90 chance of critical damage. Automatically triggered at an HP stock of less than 10%.
Transformation150✓✓300s--Versatility for forest rangers and assassins. Luc is raised to the maximum value for 20 seconds.
Perfect position St. 1463✓✓180s--Increases critical hit rate by 15% for 18 seconds and 7% for evasive ness against physical melee and ranged attacks.
Perfect position St. 2543✓✓160s--Increases critical hit rate by 20% and evasive rate by 10% for 20 seconds against physical melee and ranged attacks.
Perfect position St. 3623✓✓140s--Increases critical hit rate by 25% for 22 seconds and 13% for evasive physical melee and range attacks.
Perfect position St. 4703✓✓120s--Increases critical hit rate by 30% for 24 seconds and 16% for evasive physical melee and range attacks.
Perfect position St. 5783✓✓100s--Increases critical hit rate by 35% for 26 seconds and 19% for evasive physical melee and range attacks.
Hex Lvl 1653✓✓60s--Increases Luc of group members by 230 for 15 minutes within 15 meters.
Hex Lvl 2723✓✓60s--Increases Luc of group members within 20 meters by 340 for 15 minutes.
Hex Lvl 3793✓✓60s--Increases Luc of group members by 450 for 15 minutes within 25 meters.
lvl = Level
Pt = Point
EM = Beginner Mode
UM = Ultimate Mode
CD = Cooldown
Zz = Magic Time
Entf. = Distance

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SYUS Skill List Assassin/Ranger

 SkilllvlPtEMUMCDMagicDistanceDescription
Fatal hit St. 122✓✓8s-2mThe deadly attack deals an additional 90 damage and reduces the target's movement speed for 2 seconds.
Fatal hit St. 292✓✓8s-2mThe deadly attack deals an additional 236 damage and reduces the target's movement speed for 2 seconds.
Fatal hit St. 3162✓✓8s-2mThe deadly attack deals an additional 448 damage and reduces the target's movement speed for 2 seconds.
Fatal hit St. 4232✓✓8s-2mThe deadly attack that deals 628 additional damage and reduces target's movement speed for 2 seconds.
Fatal hit St. 5302✓✓8s-2m The deadly attack that deals 856 additional damage and reduces target's movement speed for 2 seconds.
Fatal hit St. 6372✓✓8s-2mThe deadly attack that deals 1149 additional damage and reduces target's movement speed for 2 seconds.
Fatal hit St. 7442✓✓8s-2mThe deadly attack that deals 1476 additional damage and reduces target's movement speed for 2 secondsdes Ziels.
Fatal hit St. 8512✓✓8s-2mThe deadly attack that deals 1869 additional damage and reduces target's movement speed for 2 seconds.
Fatal hit St. 9582✓✓8s-2mThe deadly attack that deals 2357 additional damage and reduces target's movement speed for 2 seconds.
Fatal hit St. 10652✓✓8s-2mThe deadly attack that deals 3296 additional damage and reduces target's movement speed for 2 seconds.
Quelling Kick St. 144✓✓5s-3mKicks the target, dealing 142 damage. For 2 seconds, prevents casting magic. Cool time of 5 seconds is required.
Quelling Kick St. 2244✓✓5s-3mKicks the target, dealing 766 damage. For 3 seconds, prevents casting magic. Cool time of 5 seconds is required.
Quelling Kick St. 3444✓✓5s-3mKicks the target, dealing 1681 damage. For 4 seconds, prevents casting magic. Cool time of 5 seconds is required
Quelling Kick St. 4644✓✓5s-3mKicks the target, dealing 3479 damage. For 5 seconds, prevents casting magic. Cool time of 5 seconds is required.
Stun Slam St. 164✓✓5s-2mChain skill that requires Quelling Kick to activate: Strikes the target to do 196 damage and stuns for 2 seconds. Cool time of 5 seconds is required
Stun Slam St. 2264✓✓5s-2mChain skill that requires Quelling Kick to activate: Strikes the target to do 830 damage and stuns for 2 seconds. Cool time of 5 seconds is required.
Stun Slam St. 3464✓✓5s-2mChain skill that requires Quelling Kick to activate: Strikes the target to do 1796 damage and stuns for 2 seconds. Cool time of 5 seconds is required
Stun Slam St. 4664✓✓5s-2mChain skill that requires Quelling Kick to activate: Strikes the target to do 3915 damage and stuns for 2 seconds. Cool time of 5 seconds is required.
Stealth St. 1102✓✓50s1.25s-Remain undetected for 18 seconds until you are either hit or use a skill. Skill can be deactivated by using Shift + right-clicking on its buff icon
Stealth St. 2252✓✓48s1s-Remain undetected for 20 seconds until you are either hit or use a skill. Skill can be deactivated by using Shift + right-clicking on its buff icon
Stealth St. 3402✓✓46s0.75s-Remain undetected for 22 seconds until you are either hit or use a skill. Skill can be deactivated by using Shift + right-clicking on its buff icon
Stealth St. 4552✓✓44s0.5s-Remain undetected for 24 seconds until you are either hit or use a skill. Skill can be deactivated by using Shift + right-clicking on its buff icon
Mental Storm St. 1135✓✓18s-11m60% chance to sway the target toward you and make it follow you for 1 second. Monsters and any characters rendered immobile are immune.
Mental Storm St. 2295✓✓18s-13m70% chance to sway the target toward you and make it follow you for 1 second. Monsters and any characters rendered immobile are immune
Mental Storm St. 3765✓✓18s-15m80% chance to sway the target toward you and make it follow you for 1 second. Monsters and any characters rendered immobile are immune.
Enervate St. 1144✓✓5s--Deals basic damage and decreases the target's SP and MP by up to 2% continuously for 6 seconds. Additional chain skills can be activated within 5 seconds.
Enervate St. 2344✓✓5s--Deals basic damage and decreases the target's SP and MP by up to 4% continuously for 8 seconds. Additional chain skills can be activated within 5 seconds.
Enervate St. 3544✓✓5s--Deals basic damage and decreases the target's SP and MP by up to 6% continuously for 10 seconds. Additional chain skills can be activated within 5 seconds.
Enervate St. 4744✓✓5s--Deals basic damage and decreases the target's SP and MP by up to 8% continuously for 12 seconds. Additional chain skills can be activated within 5 seconds.
Shadow Stab St. 1145✓✓6s-2mCan only be used after using Stealth. Target takes an additional 495 damage.
Shadow Stab St. 2295✓✓6s-2mCan only be used after using Stealth. Target takes an additional 1008 damage.
Shadow Stab St. 3445✓✓6s-2mCan only be used after using Stealth. Target takes an additional 1783 damage.
Shadow Stab St. 4595✓✓6s-2mCan only be used after using Stealth. Target takes an additional 2891 damage.
Shadow Stab St. 5745✓✓6s-2mCan only be used after using Stealth. Target takes an additional 6791 damage.
Brutality Zone St. 1154X✓5s-1mChain skill that requires Enervate to activate: Assault enemies within 3m of the target, dealing damage up to 482..
Brutality ZoneSt. 2354X✓5s-1mChain skill that requires Enervate to activate: Assault enemies within 4m of the target, dealing damage up to 1097.
Brutality Zone St. 3554X✓5s-1mChain skill that requires Enervate to activate: Assault enemies within 4m of the target, dealing damage up to 2143.
Brutality Zone St. 4754X✓5s-1mChain skill that requires Enervate to activate: Assault enemies within 5m of the target, dealing damage up to 5951.
Shadow Sleep St. 11512✓✓75s-2mCan only be used during Stealth. Puts the target to sleep for 10 seconds. Sleeping enemies wake up after being attacked.
Shadow Sleep St. 23012✓✓65s-2mCan only be used during Stealth. Puts the target to sleep for 11 seconds. Sleeping enemies wake up after being attacked.
Shadow Sleep St. 36012✓✓60s-2mCan only be used during Stealth. Puts the target to sleep for 12 seconds. Sleeping enemies wake up after being attacked.
Shadow Sleep St. 48012✓✓55s-2mCan only be used during Stealth. Puts the target to sleep for 13 seconds. Sleeping enemies wake up after being attacked.
Death Touch St. 11512✓✓75s-1m100% chance of dealing 65 additional damage to enemies. Some monsters are immune.
Death Touch St. 23012✓✓65s-1m100% chance of dealing 70 additional damage to enemies. Some monsters are immune.
Death Touch St. 36012✓✓60s-1m100% chance of dealing 75 additional damage to enemies. Some monsters are immune.
Death Touch St. 48012✓✓55s-1m100% chance of dealing 80 additional damage to enemies. Some monsters are immune.
Misfortune St. 11512✓✓75s-18m100% chance to make the target become unlucky. Reduces DEX and LUC by 166 for 25 seconds.
Misfortune St. 23012✓✓65s-20m100% chance to make the target become unlucky. Reduces DEX and LUC by 305 for 30 seconds.
Misfortune St. 36012✓✓60s-22m100% chance to make the target become unlucky. Reduces DEX and LUC by 744 for 35 seconds.
Misfortune St. 48012✓✓55s-24m100% chance to make the target become unlucky. Reduces DEX and LUC by 1379 for 40 seconds.
Venom Fang St. 1164✓✓5s--Chain skill that requires Enervate to activate: Poisons the target, periodically reducing current HP by 1% for 7 seconds. Requires a cool time of 5 seconds.
Venom Fang St. 2364✓✓5s--Chain skill that requires Enervate to activate: Poisons the target, periodically reducing current HP by 2% for 9 seconds. Requires a cool time of 5 seconds.
Venom Fang St. 3564✓✓5s--Chain skill that requires Enervate to activate: Poisons the target, periodically reducing current HP by 3% for 11 seconds. Requires a cool time of 5 seconds.
Venom Fang St. 4764✓✓5s--Chain skill that requires Enervate to activate: Poisons the target, periodically reducing current HP by 4% for 13 seconds. Requires a cool time of 5 seconds.
Gore St. 1174✓✓5s-2mChain skill that requires Venom Fang to activate: A gruesome attack that ignores enemy defense, dealing 554 damage.
Gore St. 2374✓✓5s-2mChain skill that requires Venom Fang to activate: A gruesome attack that ignores enemy defense, dealing 1317 damage.
Gore St. 3574✓✓5s-2mChain skill that requires Venom Fang to activate: A gruesome attack that ignores enemy defense, dealing 2573 damage.
Gore St. 4774✓✓5s-2mChain skill that requires Venom Fang to activate: A gruesome attack that ignores enemy defense, dealing 7759 damage.
Iron Collar St. 1184✓✓5s-2mAn assassination technique that deals 582 additional damage to the enemy.
Iron Collar St. 2394✓✓5s-2mAn assassination technique that deals 1421 additional damage to the enemy.
Iron Collar St. 3584✓✓5s-2mAn assassination technique that deals 2655 additional damage to the enemy.
Iron Collar St. 4784✓✓5s-2mAn assassination technique that deals 8260 additional damage to the enemy.
Mental Storm Confusion St.1335✓✓18s-11m60% chance to put a spell on the target for 2 seconds, causing them to wander aimlessly. Monsters and characters rendered immobile are immune.
Mental Storm Confusion St.2485✓✓18s-13m70% chance to put a spell on the target for 3 seconds, causing them to wander aimlessly. Monsters and characters rendered immobile are immune.Bewegungsunfähige Charaktere und Monster sind immun.
Mental Storm Confusion St.3645✓✓18s-15m80% chance to put a spell on the target for 4 seconds, causing them to wander aimlessly. Monsters and characters rendered immobile are immune.
lvl = Level
Pt =Points
EM = Beginner Mode
UM = Ultimate Mode
CD = Cooldown
Zz = Magic
Dist. = Distance

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SYUS Skills Assassins/Rangers

 SkilllvlPtEMUMCDMagicDistanceDescription
Phantom Assault Lv154✓✓5s-2mCombo-Angriff, der nur nach der Anwendung von "Tritt" eingesetzt werden kann. Verursacht Schaden in Höhe des Chain skill that requires Quelling Kick to activate: Deals 148 additional damage to all enemies within a 2m radius, and causes Sleep for 2 seconds.
Phantom Assault Lv2254✓✓5s-2mChain skill that requires Quelling Kick to activate: Deals 714 additional damage to all enemies within a 3m radius, and causes Sleep for 3 seconds.
Phantom Assault Lv3454✓✓5s-2mChain skill that requires Quelling Kick to activate: Deals 1529 additional damage to all enemies within a 4m radius, and causes Sleep for 4 seconds.
Phantom Assault Lv4654✓✓5s-2mChain skill that requires Quelling Kick to activate: Deals 3196 additional damage to all enemies within a 5m radius, and causes Sleep for 5 seconds.
Dark Bomb Lv174X✓5s-1mUnleashes a stupefying blast within 2m of the player, dealing 210 damage to enemies within range.
Dark Bomb Lv2274X✓5s-1mUnleashes a stupefying blast within 3m of the player, dealing 778 damage to enemies within range.
Dark Bomb Lv3474X✓5s-1mUnleashes a stupefying blast within 4m of the player, dealing 1630 damage to enemies within range.
Dark Bomb Lv4674X✓5s-1mUnleashes a stupefying blast within 5m of the player, dealing 3588 damage to enemies within range.
Disruption Stun Lv1294✓✓9s-2m Chain skill that requires Stealth. Uses teleportation to do massive shock damage, dealing 881 additional damage to enemies within 2m of the player and stunning them for 2 seconds.
Disruption Stun Lv2494✓✓9s-2mChain skill that requires Stealth. Uses teleportation to do massive shock damage, dealing 1792 additional damage to enemies within 2m of the player and stunning them for 3 seconds.
Disruption Stun Lv3694✓✓9s-2mChain skill that requires Stealth. Uses teleportation to do massive shock damage, dealing 4147 additional damage to enemies within 2m of the player and stunning them for 4 seconds.
lvl = Level
Pt = Points
EM = Beginner Mode
UM = Ultimate Mode
CD = Cooldown
Zz = Magic
Dist = Distance

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